Flash News

Building an aggregated Streaming News Service

Key parts of the role

Strategic Design | Design thinking | Stakeholder Management | Stakeholder Workshops | Product Strategy | Product Management | User Experience Strategy | Customer Research | Usability Testing | Wireframes | Interactive Prototypes | Design Systems

Overview

Role: Product & Experience Owner in Build Phase

Duration: 12 Months to Launch

My team had previously built and launched both Kayo Sports and Binge over three years, including the last six months in lockdown. When briefed on the next opportunity, Project Flash, News Corp and Sky News Australia aimed to collaborate on an aggregated streaming news service, including at least 14 news services available 24/7 on any compatible device.

As the Lead for both the product and experience teams, I was tasked with hitting the ground running, using features and knowledge from our existing streaming products to create a vision from early ideation to successful delivery.

Problem Statements

  • How might we provide Australian streamers with easier access to more news content on any device?
  • How might we create enough value for customers so they are willing to pay?
  • How might we leverage our existing technology stack to reduce our costs?
  • How might we create additional revenue streams, such as introducing advertising?

Approach

To address these problems efficiently, I kicked off the product track by clearly defining what we had to draw from and what was net new. Keeping in mind we now have two live streaming services and are making iterations based on customer feedback, the work was divided into several phases:

Discovery & Planning

  1. Feature Delta Definition: Identified which features were already built for Kayo & Binge, determining if they were just a reskin, how customers were currently using those features, and whether we had already planned improvements for them in our roadmap.
  2. Market Research: Conducted extensive market analysis to understand customer preferences, competitor offerings, and emerging trends, comparing this to how Kayo and Binge users were already using our products.
  3. Stakeholder Engagement: Engaged new stakeholders, including Sky News Australia, to collaboratively define the vision, goals, and unique value propositions of Flash.
  4. Business Model Validation: With the business model development underway by the strategy team, my team further tested and validated various considerations, presenting back recommendations. We started interviews with existing Streamotion customers who expressed interest in paying for news under the right conditions.

Design & Development

  1. User Personas and Journeys: Expanded existing Kayo user personas based on demographic data and user interviews to guide the design process. Mapped out the user journey to identify pain points and opportunities for enhancement with existing features and outlined areas of concern for new features.
  2. Wireframes: Created detailed UX wireframes for features across all breakpoints. Reused core components from our libraries, with any necessary changes treated as amendments and placed into the roadmap. The visual design team focused on adapting the design system, generating key screens and flows to create detailed prototypes for customer testing.
  3. Prototyping and Testing: Developed prototypes for stakeholder review as each feature was created. Conducted usability testing with these prototypes to gather feedback and iterate on designs.

Feature Development and Delivery

With this being our third go at this process, we moved quickly with daily stand-ups. Everyone knew their role, and we operated efficiently. With the business now working both remotely and in-office, we used Miro as our war room wall.

  1. Agile Sprints: Continued our agile development process to ensure flexibility and responsiveness to changing requirements. For new features, we aimed to deliver four features every two weeks into tech, taking four sprints to define, ideate, design, test with customers, break down into requirements, UX, VD, tech tickets, and business rules. Existing features took less than a sprint to deliver into tech.
  2. MVP Launch: Prioritised feature requirements for a Minimum Lovable Product (MLP) launch, focusing on core functionalities like content browsing, personalised recommendations, and seamless playback.

Key Features Delivered

  1. Personalised News: Allowed users to specify preferred news sources and categories of interest.
  2. Topic Centres: Created topic centres to aggregate all segments on a topic into a playlist, providing comprehensive coverage.
  3. Playlists: Dynamically generated playlists of personal news segments.
  4. Notifications: Enabled users to receive alerts on followed topics or categories.
  5. Personalised Recommendations: Leveraged machine learning algorithms to provide personalised content recommendations based on user behaviour and preferences.
  6. Key Segments: Used key moments from Kayo to let users jump to specific segments and merchandise individual segments throughout the apps.
  7. Channel Pages: Allowed Flash to merchandise individual channels, showing what is on, upcoming, missed, and enabling category filtering.

Results

  • Delivery: The product team delivered all artefacts into development within six months with a small team.
  • Subscriber Growth: Flash currently has around 150k subscribers.

Conclusion

I am extremely proud of how fast and efficient the product team moved. However, it became apparent how much pressure development was already under with Kayo and Binge. Flash went live nine months after the product team delivered all artefacts. Several changes were needed to expedite the product launch.

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